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First of all, MSPhysics is not a new version of SketchyPhysics. In many ways, MSPhysics resembles its predecessor SketchyPhysics. MSPhysics also comes with a reliable Replay animation tool, which allows recording simulation and exporting to SkIndigo, KerkyThea, or a sequence of images. This flexibility allows creating and inventing many things, such as vehicles, robots, and instruments. The controllers themselves can be stimulated with a use of a slider controller, keyboard key(s), joystick, and/or a desired script. Each joint can be assigned its specific properties, such as minimum and maximum position/angle limits, as well as controllers for controlling position, angle, speed, linear or angular friction, and other. MSPhysics has 14 joints: Hinge, Motor, Servo, Slider, Piston, UpVector, Spring, Corkscrew, BallAndSocket, Universal, Fixed, CurvySlider, CurvyPiston, and Plane.
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MSPhysics also allows interconnecting objects with joints (constraints) for establishing mechanical interactions between objects.
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The parameters of the physics world, such as gravity, update timestep, and solver model, can too be adjusted. These features allow complex interactions between objects and the physics world. MSPhysics allows doing physics simulation of groups and component instances, where each object can be assigned a specific shape, specific states, density, contact properties, magnet properties, script, and more. MSPhysics is a real-time physics simulation extension for SketchUp.